Fortress building effects.
Fortress building effects.
Facility |
Required Stat |
Effect |
---|---|---|
Work Station | STR | +2 Distribution load for every 20 points of STR |
Diner | AGI | +1 Cooking speed for every 4 points of AGI |
Material Warehouse | AGI | +1 Warehouse safeguard load for every 4 points of AGI |
Gopher Farm | AGI | +1% Gopher supply (Per Hour) for every 40 points of AGI |
Power Generator | AGI | +1 Output (Per Hour) for every 4 points of AGI |
Dairy Farm | AGI | +1% Milk Output (Per Hour) for every 4 points of AGI |
Laboratory | INT | +1% Research Speed for every 12 points of INT |
Control Centre | INT | +1% Construction Speed for every 32 points of INT |
Herb Farm | INT | +2 Herb yield (Per Hour) for every 20 points of INT |
Mint | VIT | +2 Zcoin output (Per Hour) for every 40 points of VIT |
Gym | VIT | +1% Defender training speed for every 40 points of VIT |
Shooting Range | VIT | +1% Rifleman training speed for every 40 points of VIT |
Sparring Room | VIT | +1% Commando training speed for every 40 points of VIT |
Wheat Farm | VIT | +1% Wheat yield (Per Hour) for every 40 points of VIT |
Pumpkin Farm | VIT | +1% Pumpkin yield (Per Hour) for every 40 points of VIT |
Water Treatment plant | VIT | +1 Water output (Per Hour) for every 4 points of VIT |
Coal Mine | LUK | +1 Coal output (Per Hour) for every 40 points of LUK |
Stone Quarry | LUK | +1 Stone output (Per Hour) for every 40 points of LUK |
Iron Mine | LUK | +1 Iron output (Per Hour) for every 60 points of LUK |
Infirmary | LUK | +1 Medicine output (Per Hour) for every 20 points of LUK |